Quisp, I never said anything about rankings. These would be personal stats. A minor goal is to reduce statwhoring by not having an overall "skill' ranking which currently in all the stats packages is a bit of a dubious computation. I am looking more toward analysis of the data. Player sessions and map sessions, and some server reports will be about it. If there are rankings they will not be any aggregate over-reaching ones, just localized and focused rankings, like "Most tk'ed after having a nice kill streak" or "Mr. Grenade Fumblina." Take a look at this to see the flavor I would like to implement.
Take a lesson from Google page ranks because it is EXACTLY the same scenario. Google does not let people know exactly how they compute page ranks for the explicit reason of discouraging page rank whores. So to combat stat whores you simply don't let them know the function to compute the 'skill' ranking, and when necessary, keep modifying it.
I don't want to get off topic by talking about how to compute things, like flag values. All that stuff is down the road. I mainly wanted to see what people thought about being able to have personal stats and be able to choose BEFORE HAND NOT AFTER OR DURING if they would like to delay or stop stats computation for that upcoming player session. Remember, currently on both HLstatx and Psychostats, stats are only computed when there are at least 12 people on the server so already there is a huge existing condition where some play data doesn't get computed. I have to make a choice soon with the direction I would like to go with this and just wanted to be able to include as many people as possible. If that means not many people care about separating stats from when they are just 'having fun' or 'serious business' mode or of course for peeps who play on the same steam id then that makes it a hell of a lot easier for me.Statistics: Posted by The Spanish Inquisition — Sat Aug 18, 2007 1:07 pm
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