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www.powdod.com - View topic - I'll take the top 16 players anytime

I'll take the top 16 players anytime

A place to shoot the breeze.
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Postby Emazing » Thu Jun 07, 2007 12:47 pm

I hide my stats because they're meaningless, and I don't need to stroke my e-peen by knowing that other people will see me in the top 10, or 20, or where ever I'm at now. They can search for me if they really want to see my stats.

Besides, when all your flags are belong to me, it doesn't matter what the stats say anyway :twisted:

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Postby Rommel » Thu Jun 07, 2007 3:56 pm

Rushing doesn't have to involve constant dying...I rush and cap tons of flags but I don't rush into somebody firing.

Just running from my spawn to the enemy spawn doesn't make sense, I make the last flag my end goal but it isn't my sole goal in my life.

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Postby Crud » Thu Jun 07, 2007 8:06 pm


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Postby DOZER » Thu Jun 07, 2007 8:28 pm


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Postby The Spanish Inquisition » Thu Jun 07, 2007 9:52 pm

Some new listings. These links go to the current running totals for the month. They are now updated every 15min.


Bonus points are an amalgamation of individual points for bombing,defusing, caps, blocks, suicide, ff. Generally good teammate qualities without regarding skill, kpm, kpd, etc.




This is a mish mash of scaled items. Each category is scaled against a maximum value then this result is applied as a percentage. Resulting values should be between 0 and 1 but because I am guessing on certain maximums it is possible to have more than 1. There is also a 4 hour minimum online time requirement to list so I'm hoping that weeds out most players with values over 1. Here is the break down of categories considered along with the percentage they are incorporated into the total. The total should be 100%.

skill / 18000 * 20%
k/d / 4 * 8%
k/m / 4 * 7%
bonus points/m / 7 * 70%
ff/total kills / .15 * -5%

These are each added up. For instance, for the skill category we look at the maximum skill which is in the 17000s, so we choose an upper limit of 18000. Assuming max skill never goes beyond 18000 we can use this as a static maximum as a rough indicator of a players percentile rank in the skill category. From this we only want 20% to go to the total value that makes up what we consider the "best player." As I have it setup now 35% of the makeup is killing related, 70% is objective related, and 5% is friendly fire demerits. The FF rate is based on a rather high scale of 15%, currently there are few people hovering at 10-12% ff/kills.

Anyway, this is a good quick and dirty layout for creating a composite listings based on multiple criteria. Influence of a certain category can be changed by increasing/decreasing its percentage (as long as all percentages total to 1). Categories don't rely on each other so its a pick an choose style for describing subjective things like "best player."
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