Assault type maps - A good read
4 posts
• Page 1 of 1
- Hand of Doom
- Site Admin
- Posts: 2048
- Joined: Thu May 26, 2005 7:32 am
- Location: Seattle, WA.
Assault type maps - A good read
I see a couple of our clan members have made comments to this thread already and thought it would be nice to pass this along to those who don't frequent the DoD:S forums.
Find the link
Find the link
Last edited by Hand of Doom on Sun Aug 19, 2007 7:51 pm, edited 1 time in total.
- billy_pilgrim
- Posts: 2142
- Joined: Wed Jun 08, 2005 7:35 pm
If u have 13 ice cubes and i have 38, how many pancakes will fit on my roof?
Answer: Purple, coz aliens dont wear hats !!!!!
Answer: Purple, coz aliens dont wear hats !!!!!
Interesting. I agree with Ukulele about Rule #5: Defense wins by camping targets.
Defense going on the offense confuses the hell out of the offense, which often scrambles to figure out what's going on and - often - never quite does figure it out. Besides, given the way lag works - combined with nades and smoke - if the defense just camps they're liable to miss an offensive push that runs right over them. It's like the MGs who camp the 2nd allied flag in salerno - by the time they fire the flag is capped.
Defense going on the offense confuses the hell out of the offense, which often scrambles to figure out what's going on and - often - never quite does figure it out. Besides, given the way lag works - combined with nades and smoke - if the defense just camps they're liable to miss an offensive push that runs right over them. It's like the MGs who camp the 2nd allied flag in salerno - by the time they fire the flag is capped.
4 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 26 guests