Steam or ?
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- Cpt Ukulele
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- Posts: 1482
- Joined: Wed Aug 17, 2005 9:37 am
No! It was a secret technique! Now everyone is going to spam the "join" button!
Same thing here, click "join" too often and the ping will go to 2000, and back to normal in a couple seconds. It's been doing this for as long as I can remember, way before the Steam Community.
Same thing here, click "join" too often and the ping will go to 2000, and back to normal in a couple seconds. It's been doing this for as long as I can remember, way before the Steam Community.
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- The Spanish Inquisition
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- Posts: 2029
- Joined: Thu May 26, 2005 8:40 am
A request to join is a request to join. Ping is meta information, not anything functionally important.
If you have the radio button for "join as soon as a slot available" is set then pressing join or refresh will both do the same thing. Refresh carries the added informing coming downstream from the server of player info, time they have been connected, and kills. I doubt there is a penalty for hitting refresh as far as it not being as fast as hitting join... so just hitting refresh is sufficient but you are causing the server to send fairly redundant data.
An indication that you have reached an internal limit on sending requests to the server over a period of time (2-3 seconds?) is the ubiquitious 2000 ping display. Further requests are probably not sent while it is reporting 2000 ping and thus your cue to 'lay off the damn button' for a moment.
I usually sort the playerlist by time connected to see how long it has been since someone else got into the server. If it is over 3min then it's more likely you have other folks out there that will be banging on the button to get in. The delay between someone connecting and their name showing up on the playerlist after a refresh i've noticed, can be upto 45 seconds.
If you have the radio button for "join as soon as a slot available" is set then pressing join or refresh will both do the same thing. Refresh carries the added informing coming downstream from the server of player info, time they have been connected, and kills. I doubt there is a penalty for hitting refresh as far as it not being as fast as hitting join... so just hitting refresh is sufficient but you are causing the server to send fairly redundant data.
An indication that you have reached an internal limit on sending requests to the server over a period of time (2-3 seconds?) is the ubiquitious 2000 ping display. Further requests are probably not sent while it is reporting 2000 ping and thus your cue to 'lay off the damn button' for a moment.
I usually sort the playerlist by time connected to see how long it has been since someone else got into the server. If it is over 3min then it's more likely you have other folks out there that will be banging on the button to get in. The delay between someone connecting and their name showing up on the playerlist after a refresh i've noticed, can be upto 45 seconds.
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